GJEffectManager::spawnObject(GameObject *,float,std::vector<int,std::allocator<int>> const&,int,int)
256 B_ZN15GJEffectManager11spawnObjectEP10GameObjectfRKSt6vectorIiSaIiEEii
Pseudocode
Assembly
_ZN15GJEffectManager11spawnObjectEP10GameObjectfRKSt6vectorIiSaIiEEii