PlayerObject::hitGround(GameObject *,bool)
1664 B_ZN12PlayerObject9hitGroundEP10GameObjectb
Pseudocode
Assembly
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Called functions
- _ZN12PlayerObject9hitGroundEP10GameObjectb
- _ZN12PlayerObject7flipModEv
- _ZN12PlayerObject12setYVelocityEdi
- _ZN7cocos2d7CCPointaSERKS0_
- _ZN12PlayerObject8isFlyingEv
- _ZN12PlayerObject12stopRotationEbi
- _ZN12PlayerObject16deactivateStreakEb
- _ZN12PlayerObject20playDynamicSpiderRunEv
- _ZN12PlayerObject16placeStreakPointEv
- _ZN12PlayerObject15playerIsFallingEf
- loc_618F74
- _ZN12PlayerObject18gameEventTriggeredEii
- loc_618FE4
- _ZN12PlayerObject13levelFlippingEv
- _ZN7cocos2d7CCPointC1Eff
- loc_619108
- _ZNK7cocos2d7CCPointplERKS0_
- _ZN7cocos2d16CCParticleSystem11resetSystemEv
- _ZN12PlayerObject15runRotateActionEbi
- sub_CDAD1C
- _ZN16CCAnimatedSprite12runAnimationESs
- j__ZdlPv
- .__stack_chk_fail
- loc_619368
- sub_60CDA8
- _Unwind_Resume