2.206 / android32 / libcocos2dcpp.so
raw · done
- 0x4aee14 SecretLayer::onSubmit(cocos2d::CCObject *) 2258 B
- 0x4ada7c SecretLayer::~SecretLayer() 18 B
- 0x4ada14 SecretLayer::~SecretLayer() 92 B
- 0x53225a ShaderLayer::tweenValue(float,float,int,float,int,float) 14 B
- 0x531224 ShaderLayer::setupShader(bool) 764 B
- 0x532bfe ShaderLayer::triggerBulge(float,float,float,float,float,int,int,float,bool) 96 B
- 0x532d56 ShaderLayer::triggerSepia(float,float,int,float) 24 B
- 0x5319ea ShaderLayer::updateZLayer(int,int,bool) 86 B
- 0x5327f0 ShaderLayer::triggerGlitch(float,float,float,float,float,float,float,bool) 96 B
- 0x532c5e ShaderLayer::triggerPinchX(float,float,float,float,float,bool,int,int,float,bool) 104 B
- 0x532cc6 ShaderLayer::triggerPinchY(float,float,float,float,float,bool,int,int,float,bool) 104 B
- 0x530b58 ShaderLayer::preBulgeShader(void) 76 B
- 0x530c24 ShaderLayer::prePinchShader(void) 58 B
- 0x530db0 ShaderLayer::preSepiaShader(void) 62 B
- 0x532268 ShaderLayer::tweenValueAuto(float,int,float,int,float) 610 B
- 0x52dedc ShaderLayer::preCommonShader(void) 298 B
- 0x52f83c ShaderLayer::preGlitchShader(void) 592 B
- 0x531b68 ShaderLayer::resetAllShaders(void) 40 B
- 0x52dcb2 ShaderLayer::toggleAntiAlias(bool) 64 B
- 0x532dee ShaderLayer::triggerHueShift(float,float,int,float) 24 B
- 0x530ad8 ShaderLayer::setupBulgeShader(void) 110 B
- 0x530ba4 ShaderLayer::setupPinchShader(void) 110 B
- 0x530d8c ShaderLayer::setupSepiaShader(void) 32 B
- 0x532d2e ShaderLayer::triggerGrayscale(float,float,bool,int,int,float) 40 B
- 0x532988 ShaderLayer::triggerPixelateX(float,float,bool,bool,int,float,bool) 70 B
- 0x5329ce ShaderLayer::triggerPixelateY(float,float,bool,bool,int,float,bool) 70 B
- 0x53267c ShaderLayer::triggerShockLine(float,float,bool,bool,bool,bool,float,float,float,float,float,float,int,bool,bool,bool,float,bool,float,int,float) 368 B
- 0x5324d0 ShaderLayer::triggerShockWave(float,float,float,float,float,float,float,bool,float,float,float,int,bool,bool,bool,float,float,bool,float,int,float) 422 B
- 0x530f00 ShaderLayer::preHueShiftShader(void) 126 B
- 0x52ff18 ShaderLayer::prePixelateShader(void) 376 B
- 0x532854 ShaderLayer::triggerChromaticX(float,float,int,float,bool) 34 B
- 0x532876 ShaderLayer::triggerChromaticY(float,float,int,float,bool) 34 B
- 0x532a14 ShaderLayer::triggerLensCircle(float,float,float,float,int,int,float,float,int,float,bool) 134 B
- 0x532a9a ShaderLayer::triggerRadialBlur(float,float,float,float,int,float,float,bool,int,int,float,bool) 128 B
- 0x52faec ShaderLayer::preChromaticShader(void) 218 B
- 0x530cc0 ShaderLayer::preGrayscaleShader(void) 200 B
- 0x52f450 ShaderLayer::preShockLineShader(void) 808 B
- 0x52ef78 ShaderLayer::preShockWaveShader(void) 804 B
- 0x532e06 ShaderLayer::triggerColorChange(float,float,float,float,float,float,float,int,float) 138 B
- 0x532d6e ShaderLayer::triggerInvertColor(float,float,float,float,float,bool,bool,bool,int,float) 128 B
- 0x532b1a ShaderLayer::triggerMotionBlurX(float,float,float,float,int,float,bool,int,int,float,bool,bool) 114 B
- 0x532b8c ShaderLayer::triggerMotionBlurY(float,float,float,float,int,float,bool,int,int,float,bool,bool) 114 B
- 0x531948 ShaderLayer::performCalculations(void) 162 B
- 0x5304f0 ShaderLayer::preLensCircleShader(void) 388 B
- 0x530808 ShaderLayer::preMotionBlurShader(void) 580 B
- 0x5306c0 ShaderLayer::preRadialBlurShader(void) 202 B
- 0x52dde4 ShaderLayer::setupCommonUniforms(void) 214 B
- 0x52f7a0 ShaderLayer::setupGlitchUniforms(void) 136 B
- 0x530ebc ShaderLayer::setupHueShiftShader(void) 58 B
- 0x52e120 ShaderLayer::updateEffectOffsets(cocos2d::CCPoint) 3246 B
- 0x52e010 ShaderLayer::objectPosToShaderPos(cocos2d::CCPoint) 148 B
- 0x530fc8 ShaderLayer::preColorChangeShader(void) 292 B
- 0x530e14 ShaderLayer::preInvertColorShader(void) 168 B
- 0x531548 ShaderLayer::preSplitScreenShader(void) 604 B
- 0x5303e0 ShaderLayer::resetTargetContainer(void) 84 B
- 0x530c60 ShaderLayer::setupGrayscaleShader(void) 84 B
- 0x530434 ShaderLayer::setupLensCircleShader(void) 162 B
- 0x5307a8 ShaderLayer::setupMotionBlurShader(void) 84 B
- 0x53067c ShaderLayer::setupRadialBlurShader(void) 58 B
- 0x52f2c0 ShaderLayer::updateShockLineCenter(cocos2d::CCPoint) 26 B
- 0x52ede8 ShaderLayer::updateShockWaveCenter(cocos2d::CCPoint) 26 B
- 0x530090 ShaderLayer::prepareTargetContainer(void) 824 B
- 0x52faa8 ShaderLayer::setupChromaticUniforms(void) 58 B
- 0x530f84 ShaderLayer::setupColorChangeShader(void) 58 B
- 0x530df0 ShaderLayer::setupInvertColorShader(void) 32 B
- 0x52f2dc ShaderLayer::setupShockLineUniforms(void) 318 B
- 0x52ee04 ShaderLayer::setupShockWaveUniforms(void) 318 B
- 0x5310f0 ShaderLayer::setupSplitScreenShader(void) 266 B
- 0x532898 ShaderLayer::triggerChromaticGlitch(bool,float,float,float,float,float,float,float,int,float,bool,bool) 234 B
- 0x532ea8 ShaderLayer::triggerSplitScreenCols(float,float,int,float) 24 B
- 0x532e90 ShaderLayer::triggerSplitScreenRows(float,float,int,float) 24 B
- 0x530a5c ShaderLayer::updateMotionBlurSpeedX(float,float) 62 B
- 0x530a9a ShaderLayer::updateMotionBlurSpeedY(float,float) 62 B
- 0x52fca0 ShaderLayer::preChromaticGlitchShader(void) 608 B
- 0x52fbc8 ShaderLayer::setupChromaticGlitchUniforms(void) 188 B
- 0x532f2c ShaderLayer::init(void) 84 B
- 0x5317a8 ShaderLayer::visit(void) 412 B
- 0x531c28 ShaderLayer::create(void) 820 B
- 0x532f0e ShaderLayer::update(float) 28 B
- 0x531c0c ShaderLayer::~ShaderLayer() 18 B
- 0x531b90 ShaderLayer::~ShaderLayer() 106 B
- 0x2eab18 SliderThumb::setRotated(bool) 78 B
- 0x2eab6c SliderThumb::setMaxOffset(float) 78 B
- 0x2ea91c SliderThumb::init(cocos2d::CCNode *,void (cocos2d::CCObject::*)(cocos2d::CCObject*),char const*,char const*) 40 B
- 0x2ea948 SliderThumb::create(cocos2d::CCNode *,void (cocos2d::CCObject::*)(cocos2d::CCObject*),char const*,char const*) 156 B
- 0x2ea9e8 SliderThumb::getValue(void) 94 B
- 0x2eaa48 SliderThumb::setValue(float) 204 B
- 0x2ea82c SliderThumb::~SliderThumb() 18 B
- 0x2ea808 SliderThumb::~SliderThumb() 32 B
- 0x328984 StatsObject::init(char const*,int) 76 B
- 0x3289d4 StatsObject::create(char const*,int) 84 B
- 0x323a70 StatsObject::~StatsObject() 18 B
- 0x323a54 StatsObject::~StatsObject() 22 B
- 0x3a4d52 UploadPopup::keyBackClicked(void) 2 B
- 0x3a539e UploadPopup::onReturnToLevel(cocos2d::CCObject *) 86 B
- 0x3a51b4 UploadPopup::levelUploadFailed(GJGameLevel *) 300 B
- 0x3a505c UploadPopup::levelUploadFinished(GJGameLevel *) 310 B
- 0x3a5f70 UploadPopup::init(GJGameLevel *) 868 B
- 0x3a4e7c UploadPopup::show(void) 64 B
- 0x3a6310 UploadPopup::create(GJGameLevel *) 156 B