2.206 / android32 / libcocos2dcpp.so
raw · done
- 0x5c0ecc cocos2d::CCGLProgram::programLog(void) 18 B
- 0x5c0c4c cocos2d::CCGLProgram::description(void) 30 B
- 0x5c0de4 cocos2d::CCGLProgram::addAttribute(char const*,unsigned int) 12 B
- 0x5c0c70 cocos2d::CCGLProgram::compileShader(unsigned int *,unsigned int,char const*) 138 B
- 0x5c1234 cocos2d::CCGLProgram::updateUniforms(void) 146 B
- 0x5c0e94 cocos2d::CCGLProgram::vertexShaderLog(void) 18 B
- 0x5c0eb0 cocos2d::CCGLProgram::fragmentShaderLog(void) 18 B
- 0x5c0e1c cocos2d::CCGLProgram::logForOpenGLObject(unsigned int,void (*)(unsigned int,unsigned int,int *),void (*)(unsigned int,int,int *,char *)) 116 B
- 0x5c0ee8 cocos2d::CCGLProgram::updateUniformLocation(int,void *,unsigned int) 782 B
- 0x5c15d4 cocos2d::CCGLProgram::setUniformsForBuiltins(void) 376 B
- 0x5c142a cocos2d::CCGLProgram::setUniformLocationWith1f(int,float) 32 B
- 0x5c1212 cocos2d::CCGLProgram::setUniformLocationWith1i(int,int) 32 B
- 0x5c144c cocos2d::CCGLProgram::setUniformLocationWith2f(int,float,float) 60 B
- 0x5c12e8 cocos2d::CCGLProgram::setUniformLocationWith2i(int,int,int) 60 B
- 0x5c148c cocos2d::CCGLProgram::setUniformLocationWith3f(int,float,float,float) 68 B
- 0x5c1328 cocos2d::CCGLProgram::setUniformLocationWith3i(int,int,int,int) 68 B
- 0x5c14d4 cocos2d::CCGLProgram::setUniformLocationWith4f(int,float,float,float,float) 82 B
- 0x5c1370 cocos2d::CCGLProgram::setUniformLocationWith4i(int,int,int,int,int) 82 B
- 0x5c120c cocos2d::CCGLProgram::getUniformLocationForName(char const*) 6 B
- 0x5c152c cocos2d::CCGLProgram::setUniformLocationWith2fv(int,float *,unsigned int) 32 B
- 0x5c13c8 cocos2d::CCGLProgram::setUniformLocationWith2iv(int,int *,unsigned int) 32 B
- 0x5c154c cocos2d::CCGLProgram::setUniformLocationWith3fv(int,float *,unsigned int) 34 B
- 0x5c13e8 cocos2d::CCGLProgram::setUniformLocationWith3iv(int,int *,unsigned int) 34 B
- 0x5c1592 cocos2d::CCGLProgram::setUniformLocationWith4fv(int,float *,unsigned int) 32 B
- 0x5c140a cocos2d::CCGLProgram::setUniformLocationWith4iv(int,int *,unsigned int) 32 B
- 0x5c0d68 cocos2d::CCGLProgram::initWithVertexShaderFilename(char const*,char const*) 120 B
- 0x5c0d04 cocos2d::CCGLProgram::initWithVertexShaderByteArray(char const*,char const*) 100 B
- 0x5c156e cocos2d::CCGLProgram::setUniformLocationWithMatrix3fv(int,float *,unsigned int) 36 B
- 0x5c15b2 cocos2d::CCGLProgram::setUniformLocationWithMatrix4fv(int,float *,unsigned int) 34 B
- 0x5c0e14 cocos2d::CCGLProgram::use(void) 6 B
- 0x5c0df0 cocos2d::CCGLProgram::link(void) 36 B
- 0x5c1754 cocos2d::CCGLProgram::reset(void) 242 B
- 0x5c0c14 cocos2d::CCGLProgram::CCGLProgram(void) 52 B
- 0x5c0c00 cocos2d::CCGLProgram::~CCGLProgram() 18 B
- 0x5c0b0c cocos2d::CCGLProgram::~CCGLProgram() 238 B
- 0x5ab96a cocos2d::CCLayerRGBA::getOpacity(void) 6 B
- 0x5ac368 cocos2d::CCLayerRGBA::setOpacity(unsigned char) 86 B
- 0x5ab994 cocos2d::CCLayerRGBA::getDisplayedColor(void) 6 B
- 0x2da916 cocos2d::CCLayerRGBA::isOpacityModifyRGB(void) 4 B
- 0x5ab978 cocos2d::CCLayerRGBA::getDisplayedOpacity(void) 6 B
- 0x2da90c cocos2d::CCLayerRGBA::setOpacityModifyRGB(bool) 2 B
- 0x5ac558 cocos2d::CCLayerRGBA::updateDisplayedColor(cocos2d::_ccColor3B const&) 190 B
- 0x5ab9be cocos2d::CCLayerRGBA::isCascadeColorEnabled(void) 6 B
- 0x5ab9cc cocos2d::CCLayerRGBA::setCascadeColorEnabled(bool) 6 B
- 0x5ac4c8 cocos2d::CCLayerRGBA::updateDisplayedOpacity(unsigned char) 118 B
- 0x5ab9a2 cocos2d::CCLayerRGBA::isCascadeOpacityEnabled(void) 6 B
- 0x5ab9b0 cocos2d::CCLayerRGBA::setCascadeOpacityEnabled(bool) 6 B
- 0x5ac170 cocos2d::CCLayerRGBA::init(void) 78 B
- 0x5ab986 cocos2d::CCLayerRGBA::getColor(void) 6 B
- 0x5ac3f0 cocos2d::CCLayerRGBA::setColor(cocos2d::_ccColor3B const&) 154 B
- 0x5acb58 cocos2d::CCLayerRGBA::CCLayerRGBA(void) 116 B
- 0x5aca34 cocos2d::CCLayerRGBA::~CCLayerRGBA() 18 B
- 0x5ac9e0 cocos2d::CCLayerRGBA::~CCLayerRGBA() 72 B
- 0x2db468 cocos2d::CCLightning::getOpacity(void) 6 B
- 0x2db486 cocos2d::CCLightning::setOpacity(unsigned char) 6 B
- 0x2dbb08 cocos2d::CCLightning::strikeRandom(void) 28 B
- 0x2db58a cocos2d::CCLightning::strikeFinished(void) 16 B
- 0x2dbb24 cocos2d::CCLightning::strikeWithSeed(unsigned long long) 12 B
- 0x2db4fe cocos2d::CCLightning::getDisplayedColor(void) 6 B
- 0x2db4b8 cocos2d::CCLightning::isOpacityModifyRGB(void) 6 B
- 0x2db476 cocos2d::CCLightning::getDisplayedOpacity(void) 8 B
- 0x2dba54 cocos2d::CCLightning::initWithStrikePoint(cocos2d::CCPoint) 66 B
- 0x2db92c cocos2d::CCLightning::initWithStrikePoint(cocos2d::CCPoint,cocos2d::CCPoint,float) 148 B
- 0x2db4c6 cocos2d::CCLightning::setOpacityModifyRGB(bool) 6 B
- 0x2db50c cocos2d::CCLightning::updateDisplayedColor(cocos2d::_ccColor3B const&) 14 B
- 0x2db522 cocos2d::CCLightning::isCascadeColorEnabled(void) 6 B
- 0x2db530 cocos2d::CCLightning::setCascadeColorEnabled(bool) 6 B
- 0x2db4d4 cocos2d::CCLightning::updateDisplayedOpacity(unsigned char) 6 B
- 0x2db4e2 cocos2d::CCLightning::isCascadeOpacityEnabled(void) 6 B
- 0x2dbaa0 cocos2d::CCLightning::lightningWithStrikePoint(cocos2d::CCPoint) 100 B
- 0x2db9d0 cocos2d::CCLightning::lightningWithStrikePoint(cocos2d::CCPoint,cocos2d::CCPoint,float) 128 B
- 0x2db4f0 cocos2d::CCLightning::setCascadeOpacityEnabled(bool) 6 B
- 0x2db738 cocos2d::CCLightning::draw(void) 260 B
- 0x2db8e0 cocos2d::CCLightning::strike(void) 70 B
- 0x2db494 cocos2d::CCLightning::getColor(void) 6 B
- 0x2db4a2 cocos2d::CCLightning::setColor(cocos2d::_ccColor3B const&) 14 B
- 0x2db840 cocos2d::CCLightning::CCLightning(void) 138 B
- 0x2db578 cocos2d::CCLightning::~CCLightning() 18 B
- 0x2db540 cocos2d::CCLightning::~CCLightning() 50 B
- 0x590928 cocos2d::CCReuseGrid::initWithTimes(int) 6 B
- 0x590350 cocos2d::CCReuseGrid::startWithTarget(cocos2d::CCNode *) 68 B
- 0x590930 cocos2d::CCReuseGrid::create(int) 70 B
- 0x5903e0 cocos2d::CCReuseGrid::~CCReuseGrid() 18 B
- 0x5903c4 cocos2d::CCReuseGrid::~CCReuseGrid() 22 B
- 0x5bb130 cocos2d::CCSAXParser::endElement(void *,unsigned char const*) 22 B
- 0x5bb15e cocos2d::CCSAXParser::textHandler(void *,unsigned char const*,int) 26 B
- 0x5bb1a0 cocos2d::CCSAXParser::setDelegator(cocos2d::CCSAXDelegator *) 4 B
- 0x5bb116 cocos2d::CCSAXParser::startElement(void *,unsigned char const*,unsigned char const**) 26 B
- 0x5bb112 cocos2d::CCSAXParser::init(char const*) 4 B
- 0x5bb314 cocos2d::CCSAXParser::parse(char const*) 96 B
- 0x5bb2b0 cocos2d::CCSAXParser::parse(char const*,unsigned int) 92 B
- 0x5bb10a cocos2d::CCSAXParser::CCSAXParser(void) 6 B
- 0x5bb110 cocos2d::CCSAXParser::~CCSAXParser() 2 B
- 0x58bd08 cocos2d::CCScheduler::priorityIn(cocos2d::_listEntry **,cocos2d::CCObject *,int,bool) 654 B
- 0x58ca4c cocos2d::CCScheduler::pauseTarget(cocos2d::CCObject *) 340 B
- 0x58c8ec cocos2d::CCScheduler::resumeTarget(cocos2d::CCObject *) 336 B
- 0x58cdb8 cocos2d::CCScheduler::resumeTargets(cocos2d::CCSet *) 42 B
- 0x58c84e cocos2d::CCScheduler::unscheduleAll(void) 8 B
- 0x58cbb0 cocos2d::CCScheduler::isTargetPaused(cocos2d::CCObject *) 344 B
- 0x58cdb0 cocos2d::CCScheduler::pauseAllTargets(void) 8 B