EditorUI::alignObjects(cocos2d::CCArray *,bool)
830 B_ZN8EditorUI12alignObjectsEPN7cocos2d7CCArrayEb
Pseudocode
Assembly
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Called functions
- _ZN8EditorUI12alignObjectsEPN7cocos2d7CCArrayEb
- _ZNK7cocos2d7CCArray5countEv
- _ZN7cocos2d7CCArray18createWithCapacityEj
- _ZN7cocos2d7CCArray19addObjectsFromArrayEPS0_
- _ZN7cocos2d12CCDictionary6createEv
- _ZN7cocos2d7CCArray13objectAtIndexEj
- _ZN7cocos2d7CCArray19removeObjectAtIndexEjb
- _ZN7cocos2d12CCDictionary12objectForKeyEi
- _ZN7cocos2d6CCNode6createEv
- _ZN7cocos2d12CCDictionary9setObjectEPNS_8CCObjectEi
- _ZN7cocos2d12CCDictionary7allKeysEv
- _ZN15GJBaseGameLayer14getStickyGroupEi
- _ZN8EditorUI14getGroupCenterEPN7cocos2d7CCArrayEb
- _ZN10GameObject15createWithFrameEPKc
- _ZN7cocos2d7CCPointC1ERKS0_
- loc_38A860
- _ZN7cocos2d7CCArray9addObjectEPNS_8CCObjectE
- qsort
- _ZN7cocos2d7CCPointC1Ev
- _ZN8EditorUI16createUndoObjectE11UndoCommandb
- _ZNK7cocos2d7CCPointmiERKS0_
- loc_38A930
- _ZNK7cocos2d7CCPointmlEf
- _ZN7cocos2d7CCPointC1Eff
- _ZN7cocos2d7CCPointaSERKS0_
- _ZN8EditorUI10moveObjectEP10GameObjectN7cocos2d7CCPointE
- loc_38AA08
- __stack_chk_fail