EnhancedGameObject::updateSyncedAnimation(float,int)
4166 B_ZN18EnhancedGameObject21updateSyncedAnimationEfi
Pseudocode
Assembly
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Called functions
- _ZN18EnhancedGameObject21updateSyncedAnimationEfi
- floorf
- __aeabi_idivmod
- _ZN11GameManager11sharedStateEv
- sub_50BCC2
- _ZN7cocos2d18CCSpriteFrameCache22sharedSpriteFrameCacheEv
- _ZN7cocos2d18CCSpriteFrameCache17spriteFrameByNameEPKc
- loc_50C1BE
- _ZN7cocos2d8CCSprite8setFlipXEb
- loc_50C1F0
- sub_50BCE4
- loc_50C20C
- loc_50C240
- _ZN7cocos2d6CCSizeC1Ev
- loc_50C2FE
- _ZN7cocos2d6CCSizeaSERKS0_
- def_50C30C
- _ZN7cocos2d7CCPointC1Eff
- loc_50C37E
- def_50C396
- _ZN7cocos2d6CCSizeC1ERKS0_
- rand
- loc_50C55E
- __aeabi_idiv
- loc_50C860
- loc_50C8F0
- loc_50C926
- loc_50CA7A
- _ZN7cocos2d7CCArray13objectAtIndexEj
- loc_50CC3A
- loc_50CC9E
- loc_50CCD4
- def_50C99E
- _ZN18EnhancedGameObject23waitForAnimationTriggerEv
- __stack_chk_fail