LevelEditorLayer::resetUnusedColorChannels(void)
282 B_ZN16LevelEditorLayer24resetUnusedColorChannelsEv
Pseudocode
Assembly
Compare against another version
Called functions
- _ZN16LevelEditorLayer24resetUnusedColorChannelsEv
- _ZN7cocos2d12CCDictionary6createEv
- _ZN7cocos2d6CCNode6createEv
- _ZN16LevelEditorLayer13getAllObjectsEv
- _ZNK7cocos2d7CCArray5countEv
- _ZN7cocos2d7CCArray13objectAtIndexEj
- _ZN10GameObject16getMainColorModeEv
- _ZN10GameObject21getSecondaryColorModeEv
- _ZN7cocos2d12CCDictionary12objectForKeyEi
- _ZN10GameObject13getColorIndexEv
- loc_35B2CE
- _ZN15GJEffectManager17removeColorActionEi
- _ZN7cocos2d12CCDictionary9setObjectEPNS_8CCObjectEi