GJBaseGameLayer::processDynamicObjectActions(int,float)
1210 B_ZN15GJBaseGameLayer27processDynamicObjectActionsEif
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Assembly
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Called functions
- _ZN15GJBaseGameLayer27processDynamicObjectActionsEif
- _ZN15GJEffectManager19getTempGroupCommandEv
- _ZN15GJEffectManager18getMoveCommandNodeEP19GroupCommandObject2
- __aeabi_uidivmod
- _Znwj
- _ZNSt10_HashtableIiSt4pairIKiSt6vectorIP19GroupCommandObject2SaIS4_EEESaIS7_ENSt8__detail10_Select1stESt8equal_toIiESt4hashIiENS9_18_Mod_range_hashingENS9_20_Default_ranged_hashENS9_20_Prime_rehash_policyENS9_17_Hashtable_traitsILb0ELb0ELb1EEEE21_M_insert_unique_nodeEjjPNS9_10_Hash_nodeIS7_Lb0EEE
- memmove
- _ZdlPv
- loc_469992
- _ZN15GJEffectManager23registerRotationCommandEP19GroupCommandObject2b
- _ZN11GameToolbox13getEasedValueEfif
- _ZNK7cocos2d7CCPointmiERKS0_
- _ZN7cocos2d12ccpNormalizeERKNS_7CCPointE
- _ZNK7cocos2d7CCPointmlEf
- loc_469B22
- _ZN7cocos2d7CCPointaSERKS0_
- _Z26getRotateCommandAngleDeltaP21EnhancedTriggerObjectP10GameObjectS2_S2_S2_S2_S2_S2_
- _ZN19GroupCommandObject220stepTransformCommandEfbb
- loc_469BDA
- __stack_chk_fail