PlayerObject::rotateGameplay(int,int,bool,float,float,bool,bool)
468 B_ZN12PlayerObject14rotateGameplayEiibffbb
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Called functions
- _ZN12PlayerObject14rotateGameplayEiibffbb
- _ZN12PlayerObject19getCurrentXVelocityEv
- _ZN12PlayerObject11flipGravityEbb
- _ZN12PlayerObject15doReversePlayerEb
- _ZN12PlayerObject15updatePlayerArtEv
- _ZN12PlayerObject23createFadeOutDartStreakEv
- _ZN10HardStreak5resetEv
- loc_33AD72
- _ZN12PlayerObject16placeStreakPointEv
- _ZN12PlayerObject17resetCollisionLogEb
- _ZN7cocos2d7CCPointC1Eff
- _ZN7cocos2d7CCPointC1ERKS0_
- _ZN12PlayerObject17updatePlayerForceEN7cocos2d7CCPointEb
- _ZN12PlayerObject16playerTeleportedEv
- loc_33AE08
- _ZN12PlayerObject19handlePlayerCommandEi
- _ZN12PlayerObject14isInNormalModeEv
- _ZN12PlayerObject13updateDashArtEv
- _ZN7cocos2d16CCParticleSystem11resetSystemEv
- _ZN12PlayerObject15runRotateActionEbi
- __stack_chk_fail