EditorUI::transformObject(GameObject *,EditCommand,bool)
824 B_ZN8EditorUI15transformObjectEP10GameObject11EditCommandb
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Assembly
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Called functions
- _ZN8EditorUI15transformObjectEP10GameObject11EditCommandb
- _ZN8EditorUI19isSpecialSnapObjectEi
- __aeabi_idivmod
- loc_372D10
- _ZN8EditorUI12removeOffsetEP10GameObject
- loc_372E3E
- _ZN8EditorUI18rotationforCommandE11EditCommand
- _ZN8EditorUI12getSnapAngleEP10GameObjectPN7cocos2d7CCArrayE
- _ZN7cocos2d7CCPointC1ERKS0_
- def_372DA8
- _ZN8EditorUI13rotateObjectsEPN7cocos2d7CCArrayEfNS0_7CCPointE
- loc_372F48
- loc_372F56
- _ZN8EditorUI11applyOffsetEP10GameObject
- _ZN8EditorUI10moveObjectEP10GameObjectN7cocos2d7CCPointE
- __stack_chk_fail